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Laboe Studio

Development

Rekt Paper Scissors — memecoin utility layer and arena

Rekt Paper Scissors

Rekt Paper Scissors — memecoin utility layer and arena — Rekt Paper Scissors

Context

Most memecoins are only a price chart. A holder can buy or sell and nothing else: there is no reason to hold, no deflation anyone can verify, and nothing for the community to actually do. Rekt Paper Scissors was built to sell that missing utility to memecoin teams rather than to gamers — the buyer is the project, and the product is a reason for its token to exist. Any token can be listed as a battle arena where holders duel one-on-one, and every match burns supply and feeds a jackpot denominated in that token.

Challenge

  • Two audiences in one product: players want instant, trustable matches; token teams want utility they can adopt without changing a deployed contract or handing over an allocation.
  • Off-chain play is required for instant, gas-free rounds — so fairness had to be provable rather than promised.
  • Listing had to be zero-touch: every listed token needs its own branded arena, its own jackpot and its own burn accounting.
  • A staking-and-pot product has to state its economics plainly and in public.

What we did

Development

We built the product end to end: marketing site, litepaper, partner funnel, and the game itself.

  • Commit-reveal under off-chain speed — matchmaking and rounds run off-chain so a match starts immediately and costs no gas. Each move is submitted as a salted SHA-256 hash and only revealed once both sides have committed; outcomes are pure rock-paper-scissors maths with no server randomness anywhere in the path.
  • Zero-touch listing — a token team supplies one thing: a contract address. The arena page assembles itself from DexScreener data — icon, price, liquidity, socials — with no engineering on their side.
  • An economy published in full — the winner takes 94% of the pot; the rake is broken out publicly across platform, jackpots, player rewards and burn. Two jackpots per arena are drawn with VRF, and the litepaper states the effective edge and the risk in the same document.
  • Email-first onboarding — Privy embedded wallets let a player sign in with an email and be in a match without installing a wallet, while crypto-native players connect the wallet they already use.
  • Five localised front-ends (English, Chinese, Malay, Japanese, Korean), a structured partner funnel for token teams, and best-of-five and one-throw game modes.

Outcome

  • Public beta live at rektps.com on testnet two weeks from start, running as play-money.
  • Full loop running: deposit, blind matching, both game modes, VRF jackpots, signed withdrawals, leaderboard payouts.
  • Any token can be listed from a contract address alone, with the arena page auto-built.
  • Rake split, effective edge and risk disclosure published in the litepaper.
  • Mainnet, referral, withdrawal risk controls and external audit sit in the client's next phase — not part of this release.
Scope
Web3, Gaming, Custom system, 5 locales, Commit-reveal fairness, Email-first onboarding
Outcome
Phase 1 reached public beta two weeks from start, with the full loop running as play-money: deposit, blind matching, two game modes, VRF jackpots, signed withdrawals and leaderboard payouts.

Tell us what you're building. We'll tell you what it takes.

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